Greenhouse - Unreal Engine

This is another project that I have been working on in my spare time. This is a hybrid of my own assets and assets/materials/decals from the (really!) cool Megascans library. The best part of this journey was the dive into composition, lighting, foliage and some minor VFX work.
A shout out to Patrick Gladys for his awesome vegetation tutorial (https://www.artstation.com/artwork/6aPEDn) which was a real eye opener and to Mikael Andersson for awesome feedback as always.

The stills were captured using Ansel.

The stills were captured using Ansel.

Super easy to render out movies in Unreal!

I modeled several variations of the Ivy and Fern and used textures from Megascans for them.

I modeled several variations of the Ivy and Fern and used textures from Megascans for them.

Super easy to render out movies in Unreal!

This is the camera I keep throughout the entire project to track my own progress. There is a GIF a bit further down!

This is the camera I keep throughout the entire project to track my own progress. There is a GIF a bit further down!

The floor uses a vertex painted mask to blend between three materials.

The floor uses a vertex painted mask to blend between three materials.

The pots are used heavily throughout the scene :)

The pots are used heavily throughout the scene :)

I added awnings so that I could more easily control where to have sunny and shaded areas.

I added awnings so that I could more easily control where to have sunny and shaded areas.

I created the Hydrangea from pictures that I took of one I had on my balcony last summer.

I created the Hydrangea from pictures that I took of one I had on my balcony last summer.

Most of the plants under the tables are ready to use plants from Megascans.

Most of the plants under the tables are ready to use plants from Megascans.

Some of the assets that I build from scratch (using some Megascans materials as texturing base).

Some of the assets that I build from scratch (using some Megascans materials as texturing base).

Some of the assets that I build from scratch (using some Megascans materials as texturing base).

Some of the assets that I build from scratch (using some Megascans materials as texturing base).

The process from start to finish :)

The process from start to finish :)