Mirror's Edge

This was my first project in the game industry as an intern. I didn't take portfolio pictures at the time of the project but recently downloaded the game on steam and played through it in a nostalgic haze. I genuinely loved the art style and setting!

Crate - Modeling and texturing.

Crate - Modeling and texturing.

Gameplay building and backdrop buildings - I built collision for most buildings, made optimizations and mesh variations.

Gameplay building and backdrop buildings - I built collision for most buildings, made optimizations and mesh variations.

Gameplay building and backdrop buildings - I built collision for most buildings, made optimizations and mesh variations.

Gameplay building and backdrop buildings - I built collision for most buildings, made optimizations and mesh variations.

Rooftop structures - Texture variations.

Rooftop structures - Texture variations.

Rooftop structures - Texture variations.

Rooftop structures - Texture variations.

Runner`s vision - Shader setup for objects that would guide the players path.

Runner`s vision - Shader setup for objects that would guide the players path.

Radio - Modeling and texturing.

Radio - Modeling and texturing.

Control Panel - Modeling and texturing.

Control Panel - Modeling and texturing.

Handcuffs - Modeling and texturing.

Handcuffs - Modeling and texturing.